| User Experience |
Study Space Finder @ UTSG
A mobile App provides comprehensive information about a study space’ real-time capacity, services, regulation, location and navigation on University of Toronto St. George Campus. It aims to help improve students’ experience of finding an ideal study space on campus, with high satisfaction on a single platform.
Project type: This project covers the whole user experience design process, including user research, usability assessment and interface design for digital products in educational sector, using a user-centric design methodology.
My role: In a team of four, I contributed in research, analysis, design strategies, prototypes, and evaluation of our digital products.
Domain: University of Toronto, St.George Campus
Tools: Illustrator, Balsamiq, Figma, iMovie, Lucid chart, Google Survey, MS Powerpoint / Excel
Skills: Contextual research, digital product development, user research, empathy map, persona, sketching, wireframe, storyboard, prototype, usability testing, presentations
Challenge
There are 44 libraries on the University of Toronto St. George campus (UTSG), and over 100 faculty building where also contain study zones, but still many complains about hard to find a seat at his/her ideal study space.
Design Process
Discovery
Self-study on campus has been one of the essential activities students do everyday. However, it is not always easy to find an ideal study space for ourselves: sometimes no seat, sometimes too far to walk around campus.
How can students find comprehensive information about all study spaces’ real-time capacity, services, regulation, location and navigation on U of T St. George campus? .
User Research
We collected 56 anonymous survey responds via Google Survey, and conducted 8 semi-structured interviews with undergraduate students from University of Toronto St. George campus (UTSG). Participants had significant coverage of domestic and international students, present and past UTSG undergraduate students, all colleges, and various programs of study.
Here are some of their answers and data we collected:
Q: Please share a story about you looking for a study space on campus. How was the experience? Any cheerful moments or difficulties?
Q: Do you have any preference for study spaces? What are the requirements or criteria to an ideal study space on the campus?
Persona & Empathy
Meet Stephanie 👋
We developed a persona, Stephanie the student, and her empathy according to the user research and analysis.
In general, Stephanie wants to find a study space, but she is very lost in the campus. She does not familiar with anything, but she has four needs when deciding a place to study, which are seat availability, walking distance to the current faculty or destination, the more faculties available for self-study, and other different regulation to set preference.
Current User Journey
Currently, students have to switch between different platforms to find an ideal study space; but still, no product provides real-time capacity features.
Ideate & Justify Features
Ideas on functionality
Our group were mapping need statement, big ideas about features, and scenarios during work studios. (click images to view details). Using requirement analysis to define ‘the ideal study space’, and decide which features to include in our product to help students find their ‘ideals’ by proposing a prioritization grid voting.
Needs Statements
Based on research, we concluded four major needs for our persona - Stephanie, including availability of spots, information regarding faculties, distance to current location, and preferred services.
Mapping big ideas
We mapped out 9 big ideas for Stephanie with 3 themes, which include distance, information, and preference. Accordingly, among the ideas, we also had 3 absurd ideas which are shown in grey sticky notes. They may, however, inspire us of other big ideas.
To-be scenario
This is Stephanie’s experience with our product will all features.
With the Study Space finder, she can use her phone to locate the nearest seat to her faculty, which also fulfill all her needs.
Prototypes & evaluations
The Happy Path
Then, we applied the features and organized them into the app to form the happy path, which include 5 major themes:
1. Login: or register.
2. Set Preference: customize to make system remember users’ unique default settings.
3. Find Study Space: show by preference, for closest study space, sorting, and add filters to users’ search.
4. View Faculty Detail: show details of a study space, including services, regulations, open hours, etc.
5. Navigation: a build-in navigator to the selected study space.
Iteration 1. Low-fidelity and usability test
Below is the low-fidelity sequential storyboard and the interaction design. We did a usability test with 3 participants and 3 tasks based on this version, then improved accordingly.
Please click the image to zoom larger.
Evaluation 1. Lean Evaluation based on low-fi (moderated usability testing)
Process: 3 potential users, 3 tasks, 3 testers, 4 steps
Tasks:
Check the walking distance to the Gerstein Science center
Find the closest library and how to walk there
Find all study spaces with charger
Result:
In general, all 3 potential users were able to follow the flow of the prototype and finished all 3 tasks. They provided a 3.5 out of 5 overall ratings of usability to this low-fidelity prototype, and the areas of improvements include:
All 3 users got lost in the account setting page, they do not know how to quit or jump the settings. Considering to change the wordings.
2 users wondered how to get back from the list page. Considering adding a hint or a back button.
1 user needed a “smarter” search bar. Considering allowing users to search keywords for their preferences.
Iteration 2. improved medium fidelity prototype
Highlight Changes: lefts are low-fi sketches, and rights are mid-fi improvements with Balsamiq. Please click images to view details.
evaluation 2. product polishing
We conducted another round of evaluation to polish our product design.
Methods
In order to approach the real thoughts of our users, we designed a full triangulation methods:
Research Data & Findings
The evaluation successfully helped us to identify areas for improvement in the current prototype design:
Provide more help documents & guides, add textual instructions when needed, rearrange the path, and remove the duplicated functions.
All 6 participants, who are also our potential target users, agreed that our Study Space Finder App will be useful, and can help them to find an ideal study space more efficiently.
They liked our product, and they will recommend the product to their friends.